Blender ####### Youtube-Tutorial: https://www.youtube.com/watch?v=ZI49VIcISaw&list=PL6Fiih6ItYsX3qdwhEyd77zy82bM-I8t1 Make Model Manifold =================== Under "Clean Up" → Make Manifold * https://www.youtube.com/watch?v=-vockvxeo2Q Setup ===== :kbd:`Edit` → :kbd:`Preferences` :kbd:`System` → :kbd:`Undo Steps` (Aim as high as possible, without slowing down your system). :kbd:`Scene Propperties` (Right site bottom selectors) change Units to Millimieter (0.001 and set Length to Millimeters) On viewport overlays (top right) change scale to 0.001 Add-Ons ******* :kbd:`Edit` → :kbd:`Preferences` → :kbd:`Add-ons` * Bool Tool * LoopTools * 3D-Print Toolbox * PDT (Precision Drawing Tools) Moving (looking around) ======================= * Pivot: Middle Mouse * Pan: Shift + Middle Mouse Button * Go (back to) the scene: Select the item you want to go to and click Numpad Periode key (:kbd:`.`); Or use :kbd:`Shift` + :kbd:`C` * :kbd:`Edit` → :kbd:`Preferences` → :kbd:`Navigation` → :kbd:`Fly & Walk` (select what you want). Activate with :kbd:`Shift` + :kbd:`´` (Accent) Create a 2D Shape ================= * :kbd:`X`: Delete (select what you want to delete in the menu that pops up) * :kbd:`Shift` + :kbd:`A`: Create a Vert * :kbd:`E`: Extrude from selected Vertex * :kbd:`X` / :kbd:`Y` / :kbd:`Z` for Direction * Type number of millimeters to move and press Enter * :kbd:`F`: Fill Space between selected Vertexes * :kbd:`Ctrl`: Snap Vertex to Grid Move Vertices ============= * Select Move (left hand side) or press :kbd:`G` * Press the dimension you want to move (:kbd:`X` / :kbd:`Y` / :kbd:`Z`) * Enter a number (with leading minus) how much you want the Vertice to move https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/transform/basic.html Rotate (:kbd:`R`) Scale (:kbd:`S`) Copy Vertices ============= Select what you want to copy and press :kbd:`Shift` + :kbd:`D` Make hole in Object =================== * Select vertices, right click → seperate (:kbd:`P`) → choose how you want to seperate (probably by selection) * Select the Object you want to subtract followed by the Object you want to be "cut into" (while holding down shift) * :kbd:`Ctrl` + :kbd:`Shift` + :kbd:`B` (select which bool operation to use) * Or press :kbd:`Ctrl` + :kbd:`Shift` + :kbd:`Numpad -` to choose difference Round Corners of Plane ====================== Select vertex or vertices and press :kbd:`Ctrl` + :kbd:`Shift` + :kbd:`B`. With the Mouse-Wheel you can in/decrease the number of vertices to build the roundness. Fix 3D for Printing =================== Bad Contiguos Edges ******************* In Edit mode, I pressed A to select all, then :kbd:`Mesh` → :kbd:`Normals` → :kbd:`Recalculate Inside`. This fixed it for me as my problematic edges were inside a cylinder recess in my object. Zero Faces *********** :kbd:`Mesh` → :kbd:`Cleanup` → :kbd:`Degenerate Dissolve` Make mesh only use triangles **************************** Select all Vertices → :kbd:`Ctrl` + :kbd:`T` Usefull Informations ==================== - View Exact Coordinates of Vertex: Item (Right hand side) → Transform - Show Length of edges: Overlays (right top) → Edge Length - Cleanup Vertices: Right klick → merge verticates → by distance - Round edges: PDT → PDT Design Tools - Move to exact position: PDT → PDT Design Operations - Bezl (Round Corners): :kbd:`Ctrl` + :kbd:`B` - Hide everything unselected: Toggle :kbd:`Shift` + :kbd:`H` (:kbd:`Alt` + :kbd:`H`; for reverse)